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| Written By: Pirate Bob Skill Type: Free Magic Runescape Skill Guide:
Definitions Lets begin with some basic definitions of magic-related items: Rune - Runes are stones with magical qualities that allow you to cast spells. Staff - The staff is the basic weapon used by the wizard. Certain staffs are more powerful than others, and some take the place of certain runes (more on that later) Robes - Robes are the only clothing made especially for mages. Robes are very light, which allows mages to run farther than if they were in metal armor, and they also add to our maging capabilities, unlike armor, which lowers the amount you hit for and the experience you gain. Mage - One who uses magic Magic is an amazingly powerful form of combat. Magic is like ranging, but instead of using arrows, mages use their magic spells. Your magic level tells you which spells you can cast, and how much and how often you will hit an enemy with your spell. As your magic level gets higher, more spells become available to you, and as your level rises, you can hit more often and for higher amounts with spells you already know. Magic can also be used out of combat. With magic, you can change bones into food, turn anything into cash, teleport to the major cities, and much more! To look at the spells you can cast, click the spell book on the right side of the screen. Hover your mouse over the spells and you will see the level and the runes required for the spell:
If you have the runes, it will show the amount of runes you have next to the amount required for the spell. Runes To get runes to cast spells, you can either buy them (from either a rune store (one in Port Sarim, one in Varrock, one in the Magic Guild) or from people). The rune store in Port Sarim is cheaper than the one in Varrock, but it only stocks 1000 of each basic rune opposed to the 2000 in Varrock. The Port Sarim and Varrock stores stock air, fire, water, earth, body, mind, chaos, and death runes, and the Magic Guild stocks all runes. Another very good way to get runes is to craft them yourself. Or you can craft your own runes. Consult the following table to see pictures of the runes and details for each: Runes Table
*Members-Only Runes Spells and Experience Casting spells in the new Runescape is very different from the old version in RS Classic. The amount of hits you hit with your spell affects the amount of experience you receive; a higher hit gives more experience. If you hit a 5, you will gain 4 experience for each point you hit for, so you gain 20 experience. Some pictures that may be of some help when using magic to fight are shown below, along with a table that shows the spells, the magic level needed to cast them, the runes needed to cast them, and the effect of the spell. The images below shows the "auto-mage" screens, which allow you to click attack like you normally would with melee combat, but you use magic to attack the monster instead. ![]()
The image below shows your list of spells. The ones that are darkened (all of the ones shown here) cannot be cast because you do not have the right amount of runes to cast them.
Magic Spells Table
Types of Spells Certain types of spells are used for certain things. First there are the Missile spells. The missile spells include all of the battle spells that actually cause damage to your opponent during a fight. The second type of spell is the Enchant spell. Enchant spells are used to enchant jewelry. The only jewelry that can be enchanted right now are amulets and rings (edit: recent modification by Jagex now allows members to enchant Sapphire necklace for Burthorpe Games Room teleport). Enchanting rings is members-only, but f2p can enchant amulets. F2p can enchant Sapphire, Emerald, Ruby, and Diamond amulets, while members can enchant Sapphire, Emerald, Ruby, Diamond, and Dragon amulets and rings. Conversion spells are very important and useful. Conversion spells are used to convert things into other things. These spells are: Bones to bananas, Low Level Alchemy, and High Level Alchemy (Low Alch and High Alch). High alch is a great spell for getting cash. Alchemy turns any item on which the spell is cast into gp. The amount of gp received is the same as if you sold that item to the item's respective specialty store when the store has no stock of the item. The final type of spell is the Teleportation Spell. These spells are extremely useful, especially for members who have to travel long distances to go places since their world is so much bigger. Teleportation is not just for teleporting your character though. Tele-grab is another useful teleportation spell. It grabs whatever item you cannot reach but can see so you don't have to actually be next to it and pick it up. It is very useful for situations like if you ever kill the caged demon in the Wizards tower south of Draynor Village and he drops a Rune med helm or something else of value. Staffs
As for what to wear while maging, some people just like to look good while they mage, but for the best magic bonus here is what I suggest: F2P:
Members:
If money is no object, blue Mystic robes can be purchased at the Magic Guild for 235K for the entire outfit, or you can test your Slayer skills on monsters and try to get the red/black or white/gold pieces as drops. Farseer helm (78K) can only be worn after completing Fremennik Trials quest. Prayer book can only be obtained via Horror from the Deep quest, and then 4 Torn pages (corresponding to the book god), obtained via Treasure Trails or bought from other players, must be added to get the attack/defense bonuses. Wizard boots are also a Treasure Trail item. Best outfit (if money is no object): Farseer helm (plus 6 Magic Att and Def) Mystic robe top (plus 20 Magic Att and Def) Mystic robe bottom (plus 15 Magic Att and Def) Mystic gloves (plus 3 Magic Att and Def) Wizard boots (plus 4 Magic Att and Def) Slayer's staff (2 more Magic Att than Staff of Iban) God cape (plus 10 Magic Att and Def) Prayer book (wielded in place of shield) (Zamorak is plus 8 to all Attack, Saradomin is plus 8 to all Defense, Guthix is 4 each) Amulet of glory (plus 10 Magic Att, plus 3 Magic Def, and other stat boosts) Quests There are a few quests that give magic experience, but not very much. It is advisable to do these quests before you actually start training, because you don't want to have to start out with air strike.
Wizard's Mind Bomb The Wizard's Mind Bomb is a drink that temporarily raises your magic level by 3. It is useful at times when quests or other things require a certain level and you are very close, but not quite there. For members, If you have 63-65 magic, you can use it to gain entrance into the Wizard's Guild. This drink can be purchased in Falador and Burthorpe Inns. Magic Guild The Magic Guild is in Yanille, and information about it can be found in the Magic Guild Guide here. Every kind of rune and all elemental staffs can be bought at the Magic Guild. |
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