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|Written By: beud4500
Quest Difficulty: Hard
Quest Type: Members only
Starting Location: Speak to Brimstail, in his cave on the western side of the tree gnome stronghold.
Required Skills: Level 61 Crafting, Level 40 Defence, Level 49 Firemaking, Level 5 Herblore, Level 65 Magic, Level 60 Mining, Level 55 Woodcutting.
Required Quests: The Fremenik Trials, Lost City, Rune Mysteries, Shilo Village
Required Items: Weapon, Tinderbox, Armor, Food, Pickaxe, Spade, Guam Leaf, Marrentil, Pestle and Mortar, access to Air, Water, Earth and Fire Altars (seperate tallys or elemental), Needle, Thread, 400gp, Axe (optional).
Reward: 50 Astral runes, 5,000 magic and runecrafting experience, and access to new spells and Astral rune crafting.
Lunar Diplomacy Runescape Quest Walkthrough:
Preparing for the Ceremony
Items Needed: Weapon, Armor, Food, Pickaxe, Spade, Guam Leaf, Marrentil, Pestle and Mortar, Access to all elemental altars (Air, Water, Earth, Fire).
The Ritual: Dreamland!
-Minigame 1 (Northwest Corner)-
Talk to the Ethereal Guide. You will need to make it to the other side without falling. It is different for every person. A good strategy is to try all the available steps you can jump to, and remember them. If you do fall you will just return to where you started.
-Minigame 2 (Northeast Corner)-
Talk to the Ethereal Guide. Both of you will race and compete to see who can cut 20 logs first. If you don't have an axe the Guide will give you one. After you cut your logs you will need to put them in the center pile. A good woodcutting lvl helps.
Note: It is suggested that you put 2 or more logs in at a time.
Minigame 3 (East)
Talk to the Ethereal Guide. Here you'll have another race. This time, he gets a straight path to run, and you get a curvy one with hurdles. A good agility lvl helps. Have run on, and jump through all the hurdles. If you fail to jump a hurdle you will take some damage.
Minigame 4 (One platform south of the last minigame)
Talk to the Ethereal Numerator. This time, you'll be required to put in the next two numbers of a pattern which he will give you (just press them). As long as you have the ability to complete simple number patterns, you'll be fine.
Minigame 5 (Southeast Corner)
Talk to the Ethereal Mimic. Study your emotes! You'll have to "mimic" his emotes, as he's doing them. Its very simple. He'll teleport around. All you need to do is talk to him, and he'll tell you what kind of emote to do.
Minigame 6 (Southwest Corner)
Talk to the Ethereal Fluke. This time you will be given a number.You need to roll all the dice, so that it adds up to that number. There are two dice that can only roll to a 6 and 1, two dice have a 5 and 2, and two dices have a 3 and 4.
After you have completed all the minigames, talk to the Ethereal Man and he'll bring you to the last challenge. Now you have to fight 'Me'. Me is lvl 79, and he will teleport you around the place. He should be easy.
After the quest you can pray at the altar for the Lunar Spells, and also use that altar to make the new rune (the astral rune).
Note: To talk to any of the NPCs on the island, you'll need the Seal of Passage. If you are to lose your Lunar items that you have obtained in the quest,except staff, you may buy them back from the Oneiromancer for a rather... expensive price.
Lunar Helm = 15k
Lunar Torso = 120k
Lunar Trousers = 80k
Lunar Gloves = 10k
Lunar Boots = 10k
Lunar Cape = 12k
Lunar Amulet = 4k
Lunar Ring = 2k
Full Set = 253k
After the quest you will have access to Lunar spells. These spells make mundane tasks more magical. To switch spells either way just pray at the Oneiromancer's Altar (similar to how you pray to switch to Ancient Magic Spells). These spells will use a new rune, the Astral Rune which is runecrafted at the same Altar, which in addition requires level 40 Runecrafting.
Explanations: Group Teleports- Teleports everyone in a 3x3 Square area around you to the location of your choice, only if they have accept aid on. This spell can be casted anywhere in Runescape except single-combat area wilderness.
Healing Spells and Potion Spells- Can be casted anywhere in Runescape except single-combat area wilderness.
Lvl 65: Bake Pie
-Bakes all Pies in the Inventory
Lvl 66: Cure Plant
-Cures plants in the directed farming patch
Lvl 67: NPC Contact
-Talk to NPCs around Runescape
Honest Jimmy, Bert the Sandman, Advisor Ghrim, Turael, Lanthus, Mazchna, Duradel, Vannaka, Murphy, Chaeldar.
Lvl 68: Cure Other
-Cures poison to directed player
Lvl 69: Moonclan Teleport
Lvl 70: Moonclan Group Teleport
-Teleports to the Moonclan Island.
Lvl 71: Cure Me
-Cures poison without a antipoison potion on yourself.
Lvl 72: Waterbirth Teleport
Lvl 73: Waterbirth Group Teleport
-Teleports to Waterbirth Island
Lvl 74: Cure Group
-Cures poison in a group
Lvl 75: Barbarian Outpost Teleport
Lvl 76: Barbarian Outpost Group Teleport
-Teleports to Barbarian Outpost(Barbarian Agility Arena)
Lvl 77: Super-Glass Make
-Makes Molten glass without a furnace
Lvl 78: Khazard Teleport
Lvl 79: Khazard Group Teleport
-Teleports to Port Khazard(Trawler Minigame)
Lvl 80: String Jewelry
-String Jewelry without a ball of wool
Lvl 81: Stat Restore Pot Share
-Shares a stat restoring potion with up to 4 players, depending on dose of potion and players around. Can be used on Restore, Super Restore, Energy, Super Energy and Prayer Potions.
Lvl 82: Magic Imbue
-Automatically combines runes without access to a runecrafting altar
Lvl 83: Fertile Soil
-Fertilized the directed farming patch with supercompost
Lvl 84: Boost Potion Share
-Shares a Boost potion with up to 4 players, depending on dose of potion and players around. Can be used on Super Strength, Super Attack, Super Defense, Magic, Ranged and Agility Potions.
Lvl 85: Fishing Guild Teleport
Lvl 86: Fishing Guild Group Teleport
-Teleports to Outside the Fishing Guild.
Lvl 87: Catherby Teleport
Lvl 88: Catherby Group Teleport
-Teleports to Catherby.
Lvl 89: Ice Plateau Teleport
Lvl 90: Ice Plateau Group Teleport
-Teleports to Ice plateau in high lvl wilderness, If casted at a group, the people with accept aid on will get a message wheter theyw ant to travel to high lvl wilderness or not.
Lvl 91: Energy Transfer
-Transfer up to all your run and special attack energy to your opponent.
Lvl 92: Heal Other
-Transfer up to 75% of your hp to a player, only 75% of your hp at most though and you will still need to heal.
Lvl 93: Vengeance O ther
-Allows you to cast Vengeance on another player.
Lvl 94: Vengeance
-Vengeance when casted allows the first attack of your opponent(or target's) to have a huge percentage of their first attack damage back to them. Example: you have vengeance on, your opponent hits a 30 and you deal 23 back.
Lvl 95: Heal Group
- Transfers up to 75% of your hp to a group of people, only 75% of your hp at most and you still need to heal afterwards.
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