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| Written By: Zero Corrections/Additions: Snakeboi70, Pendragon4 Guide Type: Members only Barrows Runescape Guide: Description: Barrows can be called a “minigame”. It is challenging, and extremely difficult. You will find yourself facing difficult challenges, and if you make it to the end alive, you may just walk out with a very rare, and valuable piece of armor in your inventory. Location: East of Myreque. Myreque is located at the very eastern part of RuneScape, south east of Canifis which is located just north of Mort Myre Swamp. Requirements: Must be able to get to the the mounds, which may require a few quests to get there, and some more to make it more convenient. The priest in peril quest is required to be complete, so youk can enter the canifis-myreque area. Helpful Quests: • In Search of Myreque - for the shortcut to be explained later. (Requires the Nature Spirit Quest to be complete.) • Ghosts Ahoy - for the ectophial, to teleport out north of Port Phasmatys. • Desert Treasure – Attacking with ice barrage/Burst or ice attack, and the SUPER CONVENIENT CANIFIS TELEPORT! • Family Crest - From this you recieve chaos gauntlents. When wearing these, fire bolt automatically turns into a fire blast. Overview: [1] Introduction [2] Getting There [2.1] Map [2.2] Description [3] The Brothers [4] Preperation [4.1] Armor [4.2] Inventory [4.3] Levels [5] Strategy [5.1] Magic Dart (Slayer Staff) [5.2] Ancient Magicks [5.3] Ancient Magicks Strategy [5.4] Regular Magic [6] The Tunnel [6] Finding the last brother [6.1] Getting your kill count up [6.1.1] What the monsters will provide. [6.2] The Chest Room [6.2.1] Getting In [6.2.2] Your Reward [7] The Rewards NOTE: TO START BARROWS, YOU WILL NEED TO BE A HIGH LEVEL, AND MUST BE ABLE TO SPEND A DESCENT WAD OF CASH TO GET YOU STARTED. THIS INCLUDES BUYING THE ARMOR, AND THEN SUPPLIES. YOU MAY GO WITH WHATEVER YOU WISH, BUT NOT BEING SMART ABOUT IT MAY MAKE IT EXTREMELY HARD TO COMPLETE. [1] IntroductionHello! I am glad to see you are interested in barrows. The barrows is a challenge. Make it through killing the 6 brothers, make it through the tunnel, open the chest, and get out alive. Doing this over and over may provide you to receive on of the many rewards, which you could sell for a nice wad of cash. I would also like to add that if you do not come out with what you wanted, if anything at all, not to be disappointed. It will take money to start it, and once you have it going, could be quite a fun way to earn a descent amount of cash. Let’s get started! [2] Getting There![]() The Shortcut on the map will save about 5 minutes every trip. This shortcut requires the quest In Search of Myreque to be complete. The secondary way through Mort Myre swamp is a little longer. At times, in certain areas on your way to barrows, ghasts may attack and you will possibly lose 0-2 pieces of food per trip when running through the swamp, and 0-1 going through the shortcut. [3] The Brothers![]() In total there are 6 barrows brothers. There are 4 melee brothers (Dharok, Verac, Torag, and Guthan.) There is also 1 mage brother (Ahrim), and 1 range brother (Karil). When fighting ANY of the brothers I suggest you use prayer, or it is VERY likely you won’t survive. NOTE: Your prayer will be drained constantly while in the tombs, until you get out, and even faster if you’re using prayer on the brother. ![]() Dharok – Dharok is a dangerous brother. If you happen to receive Dharok as your tunnel, I suggest you turn on protect from melee the WHOLE time, unless you want him to hit a 70 or so on you. He is most easily killed using mage. Special:He hits higher towards the end of battle, although there will be no effect if you're using prayer. Can hit in high 50s. Verac – Verac is one of the 4 melee brothers. For best effect, use mage. Use protect from melee or he will likely do some damage to you using his flail. During the Latest Update: Verac now has the ability to hit a maximum amount of 15 damage through Protect From Melee. Special:Attacks as if you're not wearing armor. Torag – Torag is the 3rd of the 4 melee brothers. He is like Verac. Use mage, and protect from melee. Special: Drains 10% of your running energy. Guthan – Guthan is the last melee brother. He goes as the same as the others. Use prayer, and attack with mage. His armor set is worth over 10m, and his spear is wanted by many players as the ULTIMATE barrows reward. It sells for over 5 million RS gp. Special:His hitpoints are healed to the amount that he hits. ![]() Karil – Karil is the one and only range brother. Use protect from missiles, and attack with melee. Some find Karil quite easy to kill with maged. Try it sometime if you haven't done that yet. You may appeal to it. Special:Removes 20% of your agility. ![]() Ahrim – Ahrim is the one and only mage brother. Use protect from mage, and kill him using range. I suggest shooting 8-10 arrows, pick them up, and continue with the attacking, as not to lose your valuable rune arrows. This way, with 60 range you will use an estimated 4 arrows per trip if you're lucky, 10 arrows if you're unlucky. That is assuming that all the arrows that didn't break were picked up before they dissapear. Special:Lowers your melee stats. PreperationArmor:When fighting, I suggest you go into the fight wearing mage armor, if using the ancient magik method, or regular magic method. If using the slayer staff, no mage bonus is necessary, so wear rune armor so that in the tunnel the monsters will hit less on you. In addition, wear arrows, or bolt racks if you wish to use an xbow. Bring a good cape, mage bonus if not using slayer staff. Wear a shield with the slayer staff, and a prayer book, if possibly Zamorak, or at least Guthix so that you have an attack bonus. Inventory: If your prayer level is 43 or above, which is likely a necessity to complete barrows, you will need around 6 prayer potions (4), I am 54 prayer, and take 5 prayer potions every trip. I usually use 3, and the two extra are in case Dharok is in the tunnel, and I need to pray all the way through. Bring some sort of armor, if you are a low level so that the monsters in the tunnel hit less. I usually bring no melee whatsoever, but many like to. Bring a bow, and ranging armor for Karil, and fill the rest of your inventory with wha tever food you find post appropriate for your level. If you’re smart about it, you may even use absolutely no food at all. Also, NEVER forget a teleport out. (Ectophial, or Canifis teleport) NOTE: THESE ARE GENEREAL. YOU MAY HAVE TO CHANGE THEM DEPENDING ON YOUR LEVEL! EX: WHIP TO D LONG! Here are some examples of your inventory, and armor for the different strategies. Regular Magic:
Ancient Magic: ![]() NOTE: THIS IS THE MOST DANGEROUS STRATEGY! WHEN RUNNING, YOU USUALLY DON'T PRAY SO IF YOU MISS A BEAT, THE BROTHER COULD HIT YOU, SOMETIMES HARD. I SUGGEST ONLY EXPERIENCED BARROWS PLAYERS USE THIS. IN ADDITION, IT ALSO IS HARD TO GET THE RUNES BACK FROM THE CHEST, OR UNLIKELY Magic Dart (Slayer Staff)
Levels: 55 Slayer (Magic Dart) 43 Prayer (Protect from Melee) High Combat (Suggest 80+) Decent Ranged (50-60+ Ranged) High Mage (60+ Magic) (NOTE: Magic is the MOST used in barrows, as there are 4 melee brothers, whom you melee, and only 1 of the other two. StrategyMagic Dart:For this, bring your ectophial. Empty the ectophial, and refill it. If you have to refill your pray, refill at the nature alter, or teleport to varrock, bank there, and then empty the ectophial. If not, walk to Canifis and bank there. If you have done In Search of Myreque, take the shortcut, and if not cut through the swamp. Walk to the barrows, kill the brothers, and teleport out. Repeat as many times as you wish, and hope you get a reward. Regular Magic: This strategy can work the EXACT same way as the Magic Dart strategy. Ancient Magiks: Use Canifis teleport. Bank there. Walk down to barrows, using the shortcut if at all possible. Kill the brothers, and teleport back out to Canifis. Repeat. Pray at the Nature Alter, or use prayer potions to refill your prayer if necessary. The Tunnel![]() Walkthrough: When you drop into the tunnel, you will be in a room with a ladder. Find the 1 door that opens, and exit through it. Put north forwards. There are 4 doors that go into the tunnel room. Keep going the same way around, and find that door. It’s easier if you keep north facing the same way the whole time. If you find it before you run into the brother, open the door. You will rune into a puzzle. Solve the puzzle, and keep going the same way you were to find your brother. Kill it, go back, and go through the same door to the tunnel. Claim your reward and teleport out. SECRET! Most people don't know this, but if you walk to ANY of the doors to the chest room, and tilt the camera angle, you will be able to tell which door you should go through, and therefore don't waste your time searching all of them! Your Kill Count: After you kill the brothers, you can get your count up to anything you want. The bloodworms will increase your chances of getting bloods, rats will increase your chances of getting deaths, skeletons increase the chances of boltracks, and spiders increase the chance of chaos. NOTE: NONE OF THESE DECREASE YOUR CHANCE OF GETTING A PIECE OF BARROWS EQUIPMENT. The Puzzle:The Puzzle is a game of “what comes next”. Complete the puzzle, and enter through. There are three puzzles, and you will get the hang of it quickly. You must complete it before the monsters attack you. You may need to run away, and back to give you some time to complete it. (PLEASE NOTE THAT IF YOU PICK THE WRONG ANSWER YOU WILL HAVE TO RETRY AT A DIFFERENT DOOR) [The catacombs rearrange themselves in a random order, you get a new door to try and enter.]1) Puzzle 1
2) Puzzle 2
3) Puzzle 3
4) Puzzle 4
The Rewards:Other Rewards:Death Runes Blood Runes Cash Chaos Runes Mind Runes Half Key Bolt Racks Dragon Medium Helmet Barrows Equipment: Dharok: ![]() Dharock's Helm: ![]() Attack bonuses: Magic -3, Ranged -1 Defense Bonuses: Stab +45 , Slash +48, Crush +44 , Magic -1, Ranged +51 Other Bonuses: Requirements to Wear: 70 Defense Dharock's Plate: ![]() Attack bonuses: Magic -30, Ranged -10 Defense Bonuses: Stab +122 , Slash +120, Crush +107 , Magic -6, Ranged -132 Other Bonuses: Requirements to Wear: 70 Defense Dharock's Legs: ![]() Attack bonuses: Magic -21, Ranged -7 Defense Bonuses: Stab +85 , Slash +82, Crush +83 , Magic -4, Ranged +92 Other Bonuses: Requirements to Wear: 70 Defense Dharock's Great Axe: ![]() Attack bonuses: Stab -4 , Slash +103, Crush +95 , Magic -4, Ranged +0 Defense Bonuses: Ranged -1 Other Bonuses: Strength +105 Requirements to Wear: 70 attack, 70 strength Full Set Effect:As your HP gets lower, your strength increases. It stops when you get to 10% of your health, which gives double strength. Verac: ![]() Verac's Helm: ![]() Attack bonuses: Magic -6, Range -2 Defense Bonuses: Stab +55, Slash +58, Crush +54, Range +56 Other Bonuses: Requirements to Wear: 70 Defense Verac's Brassard: ![]() Attack bonuses: Magic -6, Range -2 Defense Bonuses: Stab +81, Slash +95, Crush +85, Range +81 Other Bonuses: Requirements to Wear: 70 Defense Verac's Plateskirt: ![]() Attack bonuses: Magic -21, Range -7 Defense Bonuses: Stab +85, Slash +82, Crush +83, Range +84 Other Bonuses: Requirements to Wear: 70 Defense Verac's Flail: ![]() Attack bonuses: Stab +68, Slash -2, Crush +82 Defense Bonuses: Other Bonuses: Strength +72 Requirements to Wear: 70 Attack Full Set EffectWhen you attack, you have a change to ignore the opponent's armor and attack as if they were not wearing anything (much more accurately). This attack does not ignore prayers. Torag: ![]() Torag's Helm: ![]() Attack bonuses: Magic -6, Range -2 Defense Bonuses: Stab +55, Slash +58, Crush +54, Magic -1, Range +62 Other Bonuses: Requirements to Wear: 70 Defense Torag's Plate: ![]() Attack bonuses: Magic -6, Range -2 Defense Bonuses: Stab +122, Slash +120, Crush +107, Magic -6, Range +122 Other Bonuses: Requirements to Wear: 70 Defense Torag's Legs: ![]() Attack bonuses: Magic -21, Range -7 Defense Bonuses: Stab +85, Slash +82, Crush +83, Magic -4, Range +92 Other Bonuses: Requirements to Wear: 70 Defense Torag's Hammers: ![]() Attack bonuses: Stab -4, Slash -4, Crush +85, Magic -4 Defense Bonuses: Other Bonuses: Strength +72 Requirements to Wear: 70 Attack, 70 Strength Full Set Bonus:While wearing the complete set, it will drain your opponent's energy at 20% a drain. However, it will not add it to your own energy. Guthan: ![]() Guthan's Helm: ![]() Attack bonuses: Magic -6, Range -2 Defense Bonuses: Stab +55, Slash +58, Crush +54, Magic -1, Range +62 Other Bonuses: Requirements to Wear: 70 Defense Guthan's Plate: ![]() Attack bonuses: Magic -30, Range -10 Defense Bonuses: Stab +122, Slash +120, Crush +107, Magic -6, Range +135 Other Bonuses: Requirements to Wear: 70 Defense Guthan's Chainskirt: ![]() Attack bonuses: Magic -14, Range -7 Defense Bonuses: Stab +75, Slash +72, Crush +73, Magic -4, Range +82 Other Bonuses: Requirements to Wear: 70 Defense Guthan's Spear: ![]() Attack bonuses: Stab +75, Slash +75, Crush +75 Defense Bonuses: Stab +7, Slash +7, Crush +7 Other Bonuses: Strength +75 Requirements to Wear: 70 Attack Full Set Bonus:When you attack, you have a change to drain the damage you inflicted onto your opponent into your own hitpoints. Karil: ![]() Karil's Coif: ![]() Attack bonuses: Magic -1, Range +3 Defense Bonuses: Stab +6, Slash +9, Crush +12, Magic +6, Range +10 Other Bonuses: Requirements to Wear: 70 Defense, 70 Ranged Karil's Leathertop: ![]() Attack bonuses: Magic -15, Range +30 Defense Bonuses: Stab +47, Slash +42, Crush +50, Magic +65, Range +57 Other Bonuses: Requirements to Wear: 70 Defense, 70 Ranged Karil's Leatherskirt: ![]() Attack bonuses: Magic -10, Range +17 Defense Bonuses: Stab +26, Slash +20, Crush +28, Magic +35, Range +33 Other Bonuses: Requirements to Wear: 70 Defense, 70 Ranged Karil's Crossbow: ![]() Attack bonuses: Range +84 Defense Bonuses: Other Bonuses: Requirements to Wear: 70 Attack, 70 Ranged Full Set Bonus:When you attack, you have a change to ignore the opponent's armor and attack as if they were not wearing anything (much more accurately). This attack does not ignore prayers. Ahrim: ![]() Ahrim's Hood: ![]() Attack bonuses: Magic +6, Range -2 Defense Bonuses: Stab +15, Slash +13, Crush +16, Magic +6 Other Bonuses: Requirements to Wear: 70 Defense, 70 Magic Ahrim's Robetop: ![]() Attack bonuses: Magic +30, Range -10 Defense Bonuses: Stab +52, Slash +37, Crush +63, Magic +30 Other Bonuses: Requirements to Wear: 70 Defense, 70 Magic Ahrim's Robeskirt: ![]() Attack bonuses: Magic +22, Range +7 Defense Bonuses: Stab +33, Slash +30, Crush +36, Magic +22 Other Bonuses: Requirements to Wear: 70 Defense, 70 Magic Ahrim's Staff: ![]() Attack bonuses: Stab +12, Slash -1, Crush +65, Magic +15 Defense Bonuses: Stab +3, Slash +5, Crush +5, Magic +15 Other Bonuses: +68 Requirements to Wear: 70 Attack, 70 Magic Full Set Bonus: When you attack with any spell, you have a chance to reduce the opponent's strength. Weapon and Armor DecayWhen you buy a piece of equipment, usually it's in perfect condition. After using it once it decay's to 100. As you go on, over a period of time it will go to 75, then 50, then 25, then 0. At 0, the armor can no longer be used.You can visit: Tindel - the Tindel merchant at Port Khazard Bob - the Axe seller in Lumbridge Dunstan - the Smith in Burthorpe Squire - in the workshop area of the Void Knight's Outpost Repairing your equipment cost money. The less damaged it is, the less it costs. At 0, they cost the following. Weapons: 100k Legs: 80k Body: 90k Helm: 60k Questions? Contact me at zero@runemasters.net |
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